Quints: Hands that contain at least 1 quint with one tile as a joker. For example, 2017 would be made of 2s, 0s, 1s, and 7s. Flowers and Zeros are not in a suit, they are always blue.ġ-9: Number on tile (does not include flowers) The colors do not correlate to a specific suit but rather mean different suits are used. Hands are represented on the score card with numbers or letters in red, green, or blue. South grabs the first bottom tile, North grabs the second bottom tile, and West grabs the second top tile.Įast has 14 tiles and all other players have 13 tiles. Then, the other players take a single tile from the end. After everyone has 12 tiles, East or the dealer grabs two extra tiles, these tiles come from the first and third tiles of the top row. Players take turns grabbing four tiles for their hand until each player has 12 tiles. After, East takes four tiles (two tiles from the top row and two from the bottom row).īreaking the wall passes to the right. After, East will separate a group of 6 tiles (by two tiles tall) from the right end of the wall in front of them. Based on the number they roll, they count the tiles in front of them, right to left, and then break the wall.įor example, East rolls a six. The player to the right of East is South wind, then West wind, and finally North wind. Players take turns rolling the dice, the player who rolls the highest number first becomes East. The wall utilizes every tile.Īfter the wall has been built, players must figure out who will be East wind or the dealer. Players build the wall by building a row of tiles in front of their rack that is two tiles high and 19 tiles across. All of the 152 tiles are shuffled around in the center of the racks. MAHJONG SET-UPĮach player grabs a rack and places it in front of them. These are updated annually and should be used as a reference when building hands. Players score various hands based on information determined by the National Mahjong League. The game uses two dice to assign the position of the dealer (East) and to figure out where to break the wall (discussed below). Pushers are used to push racks forward during play, without revealing the tiles. Racks & PushersĮach player can have a rack to hold their tiles during play. These are optional and not required for gameplay. Whether sticks or coins, players may assign them a point value. These are tools that can be used to keep track of the score. These are used to indicate which direction of the wind is current, this is the player who began the round. These are optional and not required for gameplay. Jokers can be used to replace any tile in a set of 3 to 6 identical tile sets.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |